Mech-A-Pult Release Notes

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Mech-A-Pult Release Notes

Post by Lightbulb Industries on Mon Sep 01, 2014 11:23 am

This topic will hold the release notes for Mech-A-Pult. Check back here after a new update to see what's new.

Current Android Version: 1.0.5
Current iOS Version: 1.0.5

Version 1.0.5 (September 12, 2014):

Gameplay Fixes/Tweaks
  • Modified the automatic sign-in code (where the game signs you into Google Play Games/Game Center if you were signed in previously) to hopefully make it faster so that is able to log you in before the game is started.
  • We've upgraded the Unity Ads SDK. We're not sure if this will fix any of the performance issues that the ads were reportedly causing, but we will see. This upgrade means that the "Read Phone State" permission is now required on Android.

UI Fixes/Tweaks
  • Fixed the height arrow sometimes showing black lines around its rectangular boundaries.

Platform Specific Fixes/Tweaks
  • [Android] Two functions that were supposed to run during the automatic sign-in process are now running properly.
  • [iOS] Modified the automatic sign-in process so it shouldn't ask you every time you start the game whether you want to sign-in to Game Center if you have previously declined.
  • [iOS] The Game Center button on the main menu now hides if you are signed-in.

Previous Version Release Notes:

Version 1.0.4 (September 2, 2014):

Gameplay Fixes/Tweaks
  • Fixed a game breaking bug involving acid that was caused by the last update.

Version 1.0.3 (September 1, 2014):

Gameplay Fixes/Tweaks
  • Removed the animations when you hit the magnet and the acid, because sometimes they caused the run to never end.

UI Fixes/Tweaks
  • When you buy an equipment item, it will now auto-equip.

Visual Fixes/Tweaks
  • Changed some particles over to Unity's newer particle system, which should mean better performance while they're playing.

Platform Specific Fixes/Tweaks
  • [Android] Changed some settings that should keep the game from resetting if the application loses focus.

Version 1.0.2 (September 1, 2014):

Gameplay Fixes/Tweaks
  • Fixed a glitch that caused your gems and XP to calculate continuously if another glitch (like the previous glitch with Spencer getting caught at launch) caused you to miss or go through the floor.
  • The fixed time step for physics calculations has been decreased. This should lead to more precise collisions.

Version 1.0.1 (August 31, 2014):

  • Removed Sprocket temporarily as he may have been the cause of a weird glitch where Spencer seemingly gets caught on the launcher. Sprocket will be back in the future once we figure out for sure what was causing the glitch.
  • Took out a check in the ad manager that may have been preventing video ads from popping up.

Version 1.0.0 (August 31, 2014):

  • Initial launch version.

Last edited by Lightbulb Industries on Fri Sep 19, 2014 3:12 pm; edited 12 times in total (Reason for editing : iOS: Version 1.0.5 Released)
Lightbulb Industries
Lightbulb Industries

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